Health is a vital element in real life and has a powerful impact on the virtual existence of users. When new Lootizen registers for a Lootverse account, they receive 100 Health Points (HP) to start their exploration journey. However, this week, this number will decrease by three HP per day, mimicking life expectancy in the physical world.
An individual is considered “alive” if their Health balance is positive. Once they hit 0 or a negative HP amount, they become “dead” in the game and move to the Underworld. This environment is quite different; all mineral deposits, seafloor, lakes, and geological formations are shown as mountains and valleys. users there cannot see any structures from the main Lootverse map, such as buildings, bridges, parks, or other constructions being developed worldwide.
The only items visible in the Underworld are the core sites of Lootverse – Loot Arena, Satoshi’s Lounge, the Government, and Medici Principality. At first, the spooky aesthetics may sound curious and exciting to some, but the real fun is still on the other side. Luckily, death is not the end of the road in Lootverse.
Users can return to life by buying packs of HP to have a positive balance and be considered “alive” again. To do this, they must access the Government website and click on “Ministry of Health” on the side menu, then choose “Health Center” to “Buy Health.” HP will be sold in Tickets, and one point is equivalent to 0.01 Credits; 100% of the Tickets used to purchase HP will be burned.
Over time, several other happenings will impact users’s HP beyond their lifetime in Lootverse. The God Matrix element, implemented later, will add layers of complexity, such as natural disasters and non-typical or even magical events. Anything is possible, from a thunderstorm to a tornado crossing the plot and causing losses on HP and Ticket balances.
These events can even be out of this world, like an alien invasion of the city. While the amount of HP consumed on these occasions is unlimited, the good news is that God Matrix can only impact up to 5% of one’s Tickets at a time.
Another element that can impact Health Points is War. A Lootizen can start a conflict against another plot as a plotting ruler. Additionally, a resident can participate in the battle, collaborating with the armory. Both Aggressors’ weapons and Defenders’ shields have Health Points harnessed.
When the HP damage caused by weapons is superior to the shields’ power to protect the land, the Aggressors win and start to collect 5% from all economic activity on that property. On the other hand, if the Defenders’ guards are more powerful, they have the victory and receive the Attackers’ war fund as a reward.
New Experiences Unlocked
Health Points will unlock many opportunities for users and portal operators worldwide. For example, plot owners who developed their properties with buildings for future users can tag NFTs containing HP to be gradually released when residents pay rent. Furthermore, due to increasing life expectancy in the plots, landowners can influence the competition for the most favorable locations to live across the realms of Lootverse.
Users can also become “immortals.” Even though it is not easy, it might be something fun to achieve. Since users can only top up their Health wallet until they reach a buying limit of 100 points, they can get more points from items sold by portal operators or purchased in resales in Lootverse’s official marketplace, Satoshi’s Lounge
You could buy a t-shirt with HP to boost your balance, for example, or find an easter egg with HP hidden in one of the rare NFTs sold worldwide. In the future, users can even transfer the HP with those assets to one another, using the Lootian chain of titles for authenticity.