Author: Shubham Hanuman

As we unveil the beauty of the Lootian Lore, the Department of Arts and Creations has been working on the Government land stories. We have already published completed artworks for the Isle of Talos (region H001, H002, H003, and H004). Today, I will cover mainly one story generated for District H001, titled “Kempe’s Humility.” This story covers the process and the idea behind its final representation. At a standard level, each district owner is assigned a text snippet describing an expected storyline, which the owner must follow to produce the artwork. Each district is carefully crafted to be part of a…

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Following research by the Department of History and Natural Sciences, we have reached a stage where we can make visual adaptations from ancient scripts and findings. In this article, we documented the creative process behind the first visuals of the Underworld Demons. Capturing Moments For most designs so far, we try to make the compositions as crisp as possible, taking into account movement, clarity of personality, and physicality. However, for Demons, there is more to it that needs to be catered for: StoryPersonalityMovementTraits of SpeciesColourAggressionStance and PostureAesthetics, Texture, and Physical Features The Approach Most Demon characters have their own stories…

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This article covers the process of designing an unconventional type or script of an ancient civilization at a certain point in the Lootian timeline. The challenge was to visually represent a communication medium of a writing system that evolved from Godly entities and the first beings of this parallel world. With the development and understanding of the Lootian culture and geography, our team’s recent objective was to establish a ground narrative of our history and what was the key that initially powered Lootverse. Was it a world coexisting with the Earthian world all along? Was it a world with completely…

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