Author: Shubham Hanuman

The Department of Arts and Creations has been diligently working on the Government Land stories of Lootian Lore. To date, works of art have been published for the Isle of Talos, encompassing regions H001, H002, H003, and H004. This paper will focus on District H001, the story of “Kempe’s Humility.” Each district is assigned a text snippet that outlines the expected storyline and must be adhered to when producing the artwork. The LDHNS ensures that each story is part of a grand narrative, making every story in Lootverse both consistent and unique. Paintings may be presented in any form, static…

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Following research conducted by the Department of History and Natural Sciences, we have reached a stage where we can make visual adaptations from ancient scripts and findings. In this article, we document the creative process behind the first visuals of the Underworld Demons. Capturing Moments When constructing designs, we strive to make the compositions as crisp as possible, paying particular attention to movement, clarity of personality, and physicality. In addition to these factors, Demons require the following considerations: Story Personality Movement Traits of Species Colour Aggression Stance and Posture Aesthetics, Texture, and Physical Features The Approach Most Demon characters have…

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This article covers designing an unconventional type or script of an ancient civilization at a certain point in the Lootian timeline. The challenge was visually representing a communication medium of a writing system that evolved from Godly entities and the first beings of this parallel world. With the development and understanding of the Lootian culture and geography, our team recently aimed to establish a ground narrative of our history and determine the key that initially powered Lootverse. We questioned whether it was a world coexisting with the Earthian world, one with entirely different physics or metaphysics, one with any scientific…

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